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Monday, February 8, 2010

Soviet Infantry Review.

As my previous post stated, this will be my review of the new faction of Company of Heroes which is the Soviet Union and the first review will be on Infantry available from the HQ and Red Army Infantry Mustering Tent so without further ado let the review begin.

  • Ingenery
Role:Construction and Clearing Obstacles
Squad Size:4 (not upgraded), 5 (upgraded)
Weapons:Bolt Action Rifles (not upgraded), Submachine Guns (upgraded)

Basically, they are the builders for the Soviet Union and later on, they can be upgrade to Sturmovie Ingenery which gives them body armor for protection, submachine guns for increase close range firepower, satchel charges for clearing obstacles or buildings and one extra mine detector for locating enemy mine fields. If the "Urban Combat Strategy" doctrine is selected, the Ingenery can be upgraded with two flamethrowers.

  • Command Squad
Role:Support
Squad Size:5
Weapons:Bolt Action Rifles and one pistol

With their ability to call-in light artillery strikes and lead heroic charges, this unit is vital for the early and mid-game of any Soviet player due to its ability to break pinning effects receive by troops on the field and request light artillery strikes to defend or break enemy attacks.The Command Squad is also capable of fighting enemy infantry just like any squads in the Red Army.

  • Conscripts
Role:Basic Infantry
Squad Size:8 (not upgraded),9 (upgraded)
Weapons:Bolt action rifles(4 when not upgraded and 8 when upgraded), one pistol

Conscripts are troops who are rushed to the battlefield without any proper training and due to logistical problems, only half the squad will receive rifles leaving the other half "unarmed" and decreasing the squad's effectiveness, the advantage of the Conscripts is cheap, fast to deploy on the field and cost no population. When upgraded, the squad receive extra rifles which armed everyone in the squad, petrol bombs for clearing building's interior of enemy infantry, and one political commissar to help the squad break suppression for a short time.

  • Strelky
Role:Basic Infantry
Squad Size:7
Weapons:Bolt action rifles (default), Submachine guns or Light Machine Guns (upgrades)

The mainstay of the Soviet Army and more experience than the Conscripts. Can be upgraded with either Submachine Guns or Light machine Guns for either offensive or defensive operation, this will be the red tide breaching over your enemies. When upgraded, the squad will have a red flag bearer whose job is to lead the squad to victory.

  • Guards
Role:Elite Infantry
Squad Size:6
Weapons:Semi Automatic Rifles, One Submachine Gun (Upgraded), and Anti-Infantry grenades

Armed with Semi Automatic Rifles, Guards excel at Long range combat and with Anti-Infantry grenades at the ready to get up close and personal with their foe's. Guards are so elite that they cannot be suppress or pinned like any other infantry unit by Heavy machine gun or artillery strike and with the shock guard upgrade, Guards can now lay down covering fire to slow down charging enemies.

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